17.09.2019

Game Saint Seiya Ultimate Cosmo Pc Mugen 1.5

Code:;-; Configuration file for M.U.G.E.N;-;-; Game options configurable in M.U.G.E.N's options screen go here.; Does not include key config. Options; Basic options Difficulty = 8 Life = 100 Time = -1 GameSpeed = 0; Team-only config Team.1VS2Life = 150 Team.LoseOnKO = 1; Set the motif to use.; Motifs are themes that define the look and feel of MUGEN.; This is not accessible in options screen.; Note: If you install a motif that overwrites system files (not recommended); you may need to set the motif line to use data/system.def instead.; motif = data/system.def;Use this line if using a motif that overwrites system files. Motif = data/system.def;- Rules;Keep this set at VS. It's the only option supported for now. GameType = VS;This is the amount of power the attacker gets when an attack successfully;hits the opponent. It's a multiplier of the damage done. For example,;for a value of 3, a hit that does 10 damage will give 30 power.

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Default.Attack.LifeToPowerMul =.7;This is like the above, but it's for the person getting hit.;These two multipliers can be overridden in the Hitdef controller in the;CNS by using the 'getpower' and 'givepower' options. Default.GetHit.LifeToPowerMul =.6;This controls how much damage a super does when you combo into it.;It's actually a multiplier for the defensive power of the opponent.;A large number means the opponent takes less damage. Leave it at;1 if you want supers to do the normal amount of damage when comboed;into.;Note 1: this increase in defence stays effective until the opponent; gets up from the ground.;Note 2: the program knows you've done a super when the 'superpause'; controller is executed. That's the instance when this change; becomes effective. Super.TargetDefenceMul = 1.5;- Config;Set the game speed here.

The default is 60 frames per second. The;larger the number, the faster it goes. Don't use a value less than 10. GameSpeed = 60;Game native width and height.;Recommended settings are:; 640x480 Standard definition 4:3; 1280x720 High definition 16:9; 1920x1080 Full HD 16:9 GameWidth =640;1280 GameHeight =480;720;GameWidth =1280;GameHeight =720;Preferred language (ISO 639-1), e.g. En, es, ja, etc.;See;Leave blank automatically detect the system language. Language = 'en';Set to 1 to draw shadows (default). Set to 0 if you have a slow;machine, and want to improve speed by not drawing shadows.

DrawShadows = 0;1;Number of simultaneous afterimage effects allowed.;Set to a lower number to save memory (minimum 1). AfterImageMax = 16;Maximum number of layered sprites that can be drawn.;Set to a lower number to save memory (minimum 32). LayeredSpriteMax = 256;Size of sprite decompression buffer in KB.

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Saint Seiya Ultimate Cosmo 2.0 Mugen

Increasing this number may help;if you experience slow performance when there are many sprites and/or large;sprites shown over a short period of time.;Minimum 256 for acceptable performance.;If you set this too large you may also experience performance degredation. SpriteDecompressionBufferSize = 16384;Maximum number of explods allowed in total. Note that hitsparks;also count as explods.;Set to a lower number to save memory (minimum 8). ExplodMax = 256;Maximum number of system explods allowed.;Set to a lower number to save memory (minimum 8).

SysExplodMax = 128;Maximum number of helpers allowed in total.;Set to a lower number to save memory (minimum 4, maximum 56). HelperMax = 56;Maximum number of projectiles allowed per player.;Set to a lower number to save memory (minimum 5). PlayerProjectileMax = 32;This is 1 the first time you run MUGEN. FirstRun = 0;- Debug;Set to 0 to disable starting in debug mode by default.

Debug = 0;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.;If Debug = 1, this will be ignored. AllowDebugMode = 1;0;Set to 1 to allow debug keys at all times. Otherwise debug keys;allowed only in debug mode.

AllowDebugKeys = 0;Set to 1 to run at maximum speed by default. Speedup = 0;Default starting stage for quick versus. StartStage = stages/stage0-720.def;Set to 1 to hide the development build banner that shows on startup. HideDevelopmentBuildBanner = 0;- Video;Screen rendering mode.;OpenGL - Experimental OpenGL renderer (recommended);System - default SDL rendering mode (e.g.

Windib in Windows);DirectX - DirectX 5 renderer;System and DirectX modes do not support advanced features;such as RGB sprites and window resizing. RenderMode = OpenGL;Set to 1 to enable 'safe' mode for older graphics cards.;Many features will be disabled. SafeMode = 0;1;The video resolution defaults to the same as the game resolution.;In windowed mode, this specifies the window size.;You can force an alternate resolution by uncommenting the lines;below.;Width = 1280;Height = 720 Width = 640;1280 Height = 480;720;This is the color depth at which to run MUGEN.;Ignored if RenderMode=System (forced to 16). Depth = 32;Set to 1 to enable vertical retrace synchronization.;Only supported for RenderMode=OpenGL. VRetrace = 1;; , ; =; =; plugin = ,.;Valid parameters depend on the plugin.

Each BGM file will be played;by the uppermost plugin in the list that recognizes that file.;For system plugins, the argument is unused.;System plugin (built-in): mpg123;Plays MP3 files only. Supports looppoints in terms of samples.;Optional parameters:; decoder =; Requests use of a particular mpg123 decoding engine (request may not be; honored, depending on the file). This should be omitted unless you; know what you are doing. Valid values are:; SSE, 3DNowExt, 3DNow, MMX, i586, i586dither, i386, generic,; genericdither.; rva =; Specifies ReplayGain volume adjustment. Valid values are:; off (default; disables ReplayGain); track; album; volume =; Overall volume adjustment, in percent. This is a linear scale factor; that multiplies the output amplitude.

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Do not specify a value over; 100.0 unless you know what you are doing.; extensions =; Specifies file extensions to recognize as MP3. This is a comma-; separated list with no whitespace.

For instance,; extensions = mp3,mpeg3,mpe; would register the.mp3,.mpeg3, and.mpe file extensions with this; plugin. Defaults to 'mp3' if omitted. Plugin = mpg123 rva = track extensions = volume = 100.0;Plugin (add-on): vorbisplug;Plays Ogg Vorbis files using the libvorbisfile library. Supports loop; points and ReplayGain volume adjustment.

Does not support files with; more than 2 audio channels.;Optional parameters:; rva =; Specifies ReplayGain volume adjustment. Valid values are:; off (default; disables ReplayGain); track; album; volume =; Overall volume adjustment, in percent. This is a linear scale factor; that multiplies the output amplitude. Do not specify a value over; 100.0 unless you know what you are doing.; extensions =; Specifies file extensions to recognize as MP3.

This is a comma-; separated list with no whitespace. For instance,; extensions = ogg,vorbis,vorb; would register the.ogg,.vorbis, and.vorb file extensions with this; plugin. Defaults to 'ogg,vorbis' if omitted.

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Plugin = vorbisplug, plugins/vorbisplug.dll rva = track extensions = volume = 100.0;System plugin (built-in): sdlmix;Plays MIDI with native playback; MODs and other tracker files; (with MikMod);;Looppoints are not supported. Performs seamless end-to-beginning loops.;;Optional parameters:; midivolume =; Specifies volume scaling for MIDI in percent.; 100 means no change (default).; modvolume =; Same as midivolume, but for MODs and other tracker files. Plugin = sdlmix midivolume = modvolume =;- Misc;Number of extra players to cache in memory.;Set to a lower number to decrease memory usage, at cost of;more frequent loading. PlayerCache = 2.